“It is quite interesting to meet an enemy and, for the first time, have to think how to attack him, since it is a player and not an enemy with AI as we are used to” These points are not only achieved by killing the players of the other team but, for example, we can get more points by opening chests or securing certain areas of the map as if it were a Call of Duty domination game. In the game mode that we have been able to test, the idea was basic: it is a level designed for two teams of four players respectively who must reach a certain number of points to win the game. There are few cases of games that include this modality only because of the need to follow this trend towards the idea of having the player sitting before the same game for months and exploiting him based on silly DLCs.įortunately in this case, multiplayer seems to make some sense and is well implemented as well. That it has left us an impression the less positive is already something from the beginning It is very important, and the fact is that the fever for multiplayer that has spread the Call of Duty saga to the rest of the games – regardless of the genre – does not always work, since in most games it is unnecessary and seems to be a shoehorn. That is the best adjective that we can put to the multiplayer of God of War: Ascension, the new installment of the saga that Santa Monica Studios has taught us at this E3 2012. E3 2012 Preview: God of War Ascension Multiplayer